2023 Conference Workshops

Workshops are in-depth, interactive, focused sessions that help to extend your knowledge and strengthen your tech skills.

Space is limited, so be sure to register early. The 2023 Conference will have THREE SLOTS with multiple two-hour workshops in each time slot. Workshops are not included in the conference registration and must be registered for separately.


1 Workshop
2 Workshops
(onsite Rate)
3 Workshops
(Regular Rate)
(onsite rate)

Technology’s Impact on Women in Leadership

The METS Rally

Meta Quest Playground

MEMSPA/MACUL Connect Session – Making Google/Microsoft work for me and other short cuts.

Make the Move: A Strategy-Based Approach to Integrating Educational Technology

How to integrate eSports into your General Education Programs

Generate Authentic, Student-Centered Learning with Customizable Choice Boards

Unpacking Equitable Grading

Prepping Your Pitch with Braiding Identified Funding Sources

Connecting and Closing the Technology and Achievement Gaps with a DEI Focus (TBD w/ Speaker)

Full STEAM Ahead

Adobe: Sparking Creativity

What if…Creating a Blended, Self-Paced, and Mastery-Based Classroom

The Department of Cardboard Hats

Teaching and Learning with Chrome

Screencast O-Matic

Meta Quest VR in Your Classroom – Getting Started Session 2

Lights, Camera, ENGAGEMENT: How to Elevate Video Creation Experiences for Students

Introduction to eSports

Meta Quest VR in Your Classroom – Getting Started Session 1


VIEW IT. SLIDE IT. WATCH IT. TRY IT. Taking Explaining to Tomorrow with IORAD

UDL Like a Boss

In Pursuit of Liberty and Justice for ALL

Amplified IT

Creating Culturally Relevant Classrooms


Cracking the Gender Code: Girls, Confidence & STEM

Effective Coaching: Empowering Educators, Connecting Learners, and Harnessing Technology

Tech + STEM = Fun for Littles

Tech Tales from the Trenches Panel

Unboxing Michigan History Day

Developing a Maker Mindset

Fried Tech

Developing a Personal Curriculum to Modify the MMC Graduation Requirements

Process and Problem Solving: Using Design Thinking in Planning and Instruction